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<?php

/**
 *
 * Class for the management of Matrices
 *
 * @copyright  Copyright (c) 2018 Mark Baker (https://github.com/MarkBaker/PHPMatrix)
 * @license    https://opensource.org/licenses/MIT    MIT
 */

namespace TablePress\Matrix;

use Generator;
use TablePress\Matrix\Decomposition\LU;
use TablePress\Matrix\Decomposition\QR;

/**
 * TablePress\Matrix object.
 *
 * @package TablePress\Matrix
 *
 * @property-read int $rows The number of rows in the matrix
 * @property-read int $columns The number of columns in the matrix
 * @method TablePress\Matrix antidiagonal()
 * @method TablePress\Matrix adjoint()
 * @method TablePress\Matrix cofactors()
 * @method float determinant()
 * @method TablePress\Matrix diagonal()
 * @method TablePress\Matrix identity()
 * @method TablePress\Matrix inverse()
 * @method TablePress\Matrix minors()
 * @method float trace()
 * @method TablePress\Matrix transpose()
 * @method TablePress\Matrix add(...$matrices)
 * @method TablePress\Matrix subtract(...$matrices)
 * @method TablePress\Matrix multiply(...$matrices)
 * @method TablePress\Matrix divideby(...$matrices)
 * @method TablePress\Matrix divideinto(...$matrices)
 * @method TablePress\Matrix directsum(...$matrices)
 */
class Matrix
{
	protected $rows;
	protected $columns;
	protected $grid = [];

	/*
	 * Create a new TablePress\Matrix object from an array of values
	 *
	 * @param array $grid
	 */
	final public function __construct(array $grid)
	{
		$this->buildFromArray(array_values($grid));
	}

	/*
	 * Create a new TablePress\Matrix object from an array of values
	 *
	 * @param array $grid
	 */
	protected function buildFromArray(array $grid): void
	{
		$this->rows = count($grid);
		$columns = array_reduce(
			$grid,
			function ($carry, $value) {
				return max($carry, is_array($value) ? count($value) : 1);
			}
		);
		$this->columns = $columns;

		array_walk(
			$grid,
			function (&$value) use ($columns) {
				if (!is_array($value)) {
					$value = [$value];
				}
				$value = array_pad(array_values($value), $columns, null);
			}
		);

		$this->grid = $grid;
	}

	/**
	 * Validate that a row number is a positive integer
	 *
	 * @param int $row
	 * @return int
	 * @throws Exception
	 */
	public static function validateRow(int $row): int
	{
		if ((!is_numeric($row)) || (intval($row) < 1)) {
			throw new Exception('Invalid Row');
		}

		return (int)$row;
	}

	/**
	 * Validate that a column number is a positive integer
	 *
	 * @param int $column
	 * @return int
	 * @throws Exception
	 */
	public static function validateColumn(int $column): int
	{
		if ((!is_numeric($column)) || (intval($column) < 1)) {
			throw new Exception('Invalid Column');
		}

		return (int)$column;
	}

	/**
	 * Validate that a row number falls within the set of rows for this matrix
	 *
	 * @param int $row
	 * @return int
	 * @throws Exception
	 */
	protected function validateRowInRange(int $row): int
	{
		$row = static::validateRow($row);
		if ($row > $this->rows) {
			throw new Exception('Requested Row exceeds matrix size');
		}

		return $row;
	}

	/**
	 * Validate that a column number falls within the set of columns for this matrix
	 *
	 * @param int $column
	 * @return int
	 * @throws Exception
	 */
	protected function validateColumnInRange(int $column): int
	{
		$column = static::validateColumn($column);
		if ($column > $this->columns) {
			throw new Exception('Requested Column exceeds matrix size');
		}

		return $column;
	}

	/**
	 * Return a new matrix as a subset of rows from this matrix, starting at row number $row, and $rowCount rows
	 * A $rowCount value of 0 will return all rows of the matrix from $row
	 * A negative $rowCount value will return rows until that many rows from the end of the matrix
	 *
	 * Note that row numbers start from 1, not from 0
	 *
	 * @param int $row
	 * @param int $rowCount
	 * @return static
	 * @throws Exception
	 */
	public function getRows(int $row, int $rowCount = 1): TablePress\Matrix
	{
		$row = $this->validateRowInRange($row);
		if ($rowCount === 0) {
			$rowCount = $this->rows - $row + 1;
		}

		return new static(array_slice($this->grid, $row - 1, (int)$rowCount));
	}

	/**
	 * Return a new matrix as a subset of columns from this matrix, starting at column number $column, and $columnCount columns
	 * A $columnCount value of 0 will return all columns of the matrix from $column
	 * A negative $columnCount value will return columns until that many columns from the end of the matrix
	 *
	 * Note that column numbers start from 1, not from 0
	 *
	 * @param int $column
	 * @param int $columnCount
	 * @return TablePress\Matrix
	 * @throws Exception
	 */
	public function getColumns(int $column, int $columnCount = 1): TablePress\Matrix
	{
		$column = $this->validateColumnInRange($column);
		if ($columnCount < 1) {
			$columnCount = $this->columns + $columnCount - $column + 1;
		}

		$grid = [];
		for ($i = $column - 1; $i < $column + $columnCount - 1; ++$i) {
			$grid[] = array_column($this->grid, $i);
		}

		return (new static($grid))->transpose();
	}

	/**
	 * Return a new matrix as a subset of rows from this matrix, dropping rows starting at row number $row,
	 *     and $rowCount rows
	 * A negative $rowCount value will drop rows until that many rows from the end of the matrix
	 * A $rowCount value of 0 will remove all rows of the matrix from $row
	 *
	 * Note that row numbers start from 1, not from 0
	 *
	 * @param int $row
	 * @param int $rowCount
	 * @return static
	 * @throws Exception
	 */
	public function dropRows(int $row, int $rowCount = 1): TablePress\Matrix
	{
		$this->validateRowInRange($row);
		if ($rowCount === 0) {
			$rowCount = $this->rows - $row + 1;
		}

		$grid = $this->grid;
		array_splice($grid, $row - 1, (int)$rowCount);

		return new static($grid);
	}

	/**
	 * Return a new matrix as a subset of columns from this matrix, dropping columns starting at column number $column,
	 *     and $columnCount columns
	 * A negative $columnCount value will drop columns until that many columns from the end of the matrix
	 * A $columnCount value of 0 will remove all columns of the matrix from $column
	 *
	 * Note that column numbers start from 1, not from 0
	 *
	 * @param int $column
	 * @param int $columnCount
	 * @return static
	 * @throws Exception
	 */
	public function dropColumns(int $column, int $columnCount = 1): TablePress\Matrix
	{
		$this->validateColumnInRange($column);
		if ($columnCount < 1) {
			$columnCount = $this->columns + $columnCount - $column + 1;
		}

		$grid = $this->grid;
		array_walk(
			$grid,
			function (&$row) use ($column, $columnCount) {
				array_splice($row, $column - 1, (int)$columnCount);
			}
		);

		return new static($grid);
	}

	/**
	 * Return a value from this matrix, from the "cell" identified by the row and column numbers
	 * Note that row and column numbers start from 1, not from 0
	 *
	 * @param int $row
	 * @param int $column
	 * @return mixed
	 * @throws Exception
	 */
	public function getValue(int $row, int $column)
	{
		$row = $this->validateRowInRange($row);
		$column = $this->validateColumnInRange($column);

		return $this->grid[$row - 1][$column - 1];
	}

	/**
	 * Returns a Generator that will yield each row of the matrix in turn as a vector matrix
	 *     or the value of each cell if the matrix is a column vector
	 *
	 * @return Generator|Matrix[]|mixed[]
	 */
	public function rows(): Generator
	{
		foreach ($this->grid as $i => $row) {
			yield $i + 1 => ($this->columns == 1)
				? $row[0]
				: new static([$row]);
		}
	}

	/**
	 * Returns a Generator that will yield each column of the matrix in turn as a vector matrix
	 *     or the value of each cell if the matrix is a row vector
	 *
	 * @return Generator|Matrix[]|mixed[]
	 */
	public function columns(): Generator
	{
		for ($i = 0; $i < $this->columns; ++$i) {
			yield $i + 1 => ($this->rows == 1)
				? $this->grid[0][$i]
				: new static(array_column($this->grid, $i));
		}
	}

	/**
	 * Identify if the row and column dimensions of this matrix are equal,
	 *     i.e. if it is a "square" matrix
	 *
	 * @return bool
	 */
	public function isSquare(): bool
	{
		return $this->rows === $this->columns;
	}

	/**
	 * Identify if this matrix is a vector
	 *     i.e. if it comprises only a single row or a single column
	 *
	 * @return bool
	 */
	public function isVector(): bool
	{
		return $this->rows === 1 || $this->columns === 1;
	}

	/**
	 * Return the matrix as a 2-dimensional array
	 *
	 * @return array
	 */
	public function toArray(): array
	{
		return $this->grid;
	}

	/**
	 * Solve A*X = B.
	 *
	 * @param TablePress\Matrix $B Right hand side
	 *
	 * @throws Exception
	 *
	 * @return TablePress\Matrix ... Solution if A is square, least squares solution otherwise
	 */
	public function solve(TablePress\Matrix $B): TablePress\Matrix
	{
		if ($this->columns === $this->rows) {
			return (new LU($this))->solve($B);
		}

		return (new QR($this))->solve($B);
	}

	protected static $getters = [
		'rows',
		'columns',
	];

	/**
	 * Access specific properties as read-only (no setters)
	 *
	 * @param string $propertyName
	 * @return mixed
	 * @throws Exception
	 */
	public function __get(string $propertyName)
	{
		$propertyName = strtolower($propertyName);

		// Test for function calls
		if (in_array($propertyName, self::$getters)) {
			return $this->$propertyName;
		}

		throw new Exception('Property does not exist');
	}

	protected static $functions = [
		'adjoint',
		'antidiagonal',
		'cofactors',
		'determinant',
		'diagonal',
		'identity',
		'inverse',
		'minors',
		'trace',
		'transpose',
	];

	protected static $operations = [
		'add',
		'subtract',
		'multiply',
		'divideby',
		'divideinto',
		'directsum',
	];

	/**
	 * Returns the result of the function call or operation
	 *
	 * @param string $functionName
	 * @param mixed[] $arguments
	 * @return TablePress\Matrix|float
	 * @throws Exception
	 */
	public function __call(string $functionName, $arguments)
	{
		$functionName = strtolower(str_replace('_', '', $functionName));

		// Test for function calls
		if (in_array($functionName, self::$functions, true)) {
			return Functions::$functionName($this, ...$arguments);
		}
		// Test for operation calls
		if (in_array($functionName, self::$operations, true)) {
			return Operations::$functionName($this, ...$arguments);
		}
		throw new Exception('Function or Operation does not exist');
	}
}