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<!doctype html> <title>CodeMirror: APL mode</title> <meta charset="utf-8"/> <link rel=stylesheet href="../../doc/docs.css"> <link rel="stylesheet" href="../../lib/codemirror.css"> <script src="../../lib/codemirror.js"></script> <script src="../../addon/edit/matchbrackets.js"></script> <script src="./apl.js"></script> <style> .CodeMirror { border: 2px inset #dee; } </style> <div id=nav> <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a> <ul> <li><a href="../../index.html">Home</a> <li><a href="../../doc/manual.html">Manual</a> <li><a href="https://github.com/codemirror/codemirror">Code</a> </ul> <ul> <li><a href="../index.html">Language modes</a> <li><a class=active href="#">APL</a> </ul> </div> <article> <h2>APL mode</h2> <form><textarea id="code" name="code"> ⍝ Conway's game of life ⍝ This example was inspired by the impressive demo at ⍝ http://www.youtube.com/watch?v=a9xAKttWgP4 ⍝ Create a matrix: ⍝ 0 1 1 ⍝ 1 1 0 ⍝ 0 1 0 creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider ⍝ Place the creature on a larger board, near the centre board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature ⍝ A function to move from one generation to the next life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵} ⍝ Compute n-th generation and format it as a ⍝ character matrix gen ← {' #'[(life ⍣ ⍵) board]} ⍝ Show first three generations (gen 1) (gen 2) (gen 3) </textarea></form> <script> var editor = CodeMirror.fromTextArea(document.getElementById("code"), { lineNumbers: true, matchBrackets: true, mode: "text/apl" }); </script> <p>Simple mode that tries to handle APL as well as it can.</p> <p>It attempts to label functions/operators based upon monadic/dyadic usage (but this is far from fully fleshed out). This means there are meaningful classnames so hover states can have popups etc.</p> <p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p> </article>