AlkantarClanX12
Current Path : /proc/thread-self/root/usr/include/drm/ |
Current File : //proc/thread-self/root/usr/include/drm/radeon_drm.h |
/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*- * * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas. * Copyright 2000 VA Linux Systems, Inc., Fremont, California. * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Kevin E. Martin <martin@valinux.com> * Gareth Hughes <gareth@valinux.com> * Keith Whitwell <keith@tungstengraphics.com> */ #ifndef __RADEON_DRM_H__ #define __RADEON_DRM_H__ #include "drm.h" #if defined(__cplusplus) extern "C" { #endif /* WARNING: If you change any of these defines, make sure to change the * defines in the X server file (radeon_sarea.h) */ #ifndef __RADEON_SAREA_DEFINES__ #define __RADEON_SAREA_DEFINES__ /* Old style state flags, required for sarea interface (1.1 and 1.2 * clears) and 1.2 drm_vertex2 ioctl. */ #define RADEON_UPLOAD_CONTEXT 0x00000001 #define RADEON_UPLOAD_VERTFMT 0x00000002 #define RADEON_UPLOAD_LINE 0x00000004 #define RADEON_UPLOAD_BUMPMAP 0x00000008 #define RADEON_UPLOAD_MASKS 0x00000010 #define RADEON_UPLOAD_VIEWPORT 0x00000020 #define RADEON_UPLOAD_SETUP 0x00000040 #define RADEON_UPLOAD_TCL 0x00000080 #define RADEON_UPLOAD_MISC 0x00000100 #define RADEON_UPLOAD_TEX0 0x00000200 #define RADEON_UPLOAD_TEX1 0x00000400 #define RADEON_UPLOAD_TEX2 0x00000800 #define RADEON_UPLOAD_TEX0IMAGES 0x00001000 #define RADEON_UPLOAD_TEX1IMAGES 0x00002000 #define RADEON_UPLOAD_TEX2IMAGES 0x00004000 #define RADEON_UPLOAD_CLIPRECTS 0x00008000 /* handled client-side */ #define RADEON_REQUIRE_QUIESCENCE 0x00010000 #define RADEON_UPLOAD_ZBIAS 0x00020000 /* version 1.2 and newer */ #define RADEON_UPLOAD_ALL 0x003effff #define RADEON_UPLOAD_CONTEXT_ALL 0x003e01ff /* New style per-packet identifiers for use in cmd_buffer ioctl with * the RADEON_EMIT_PACKET command. Comments relate new packets to old * state bits and the packet size: */ #define RADEON_EMIT_PP_MISC 0 /* context/7 */ #define RADEON_EMIT_PP_CNTL 1 /* context/3 */ #define RADEON_EMIT_RB3D_COLORPITCH 2 /* context/1 */ #define RADEON_EMIT_RE_LINE_PATTERN 3 /* line/2 */ #define RADEON_EMIT_SE_LINE_WIDTH 4 /* line/1 */ #define RADEON_EMIT_PP_LUM_MATRIX 5 /* bumpmap/1 */ #define RADEON_EMIT_PP_ROT_MATRIX_0 6 /* bumpmap/2 */ #define RADEON_EMIT_RB3D_STENCILREFMASK 7 /* masks/3 */ #define RADEON_EMIT_SE_VPORT_XSCALE 8 /* viewport/6 */ #define RADEON_EMIT_SE_CNTL 9 /* setup/2 */ #define RADEON_EMIT_SE_CNTL_STATUS 10 /* setup/1 */ #define RADEON_EMIT_RE_MISC 11 /* misc/1 */ #define RADEON_EMIT_PP_TXFILTER_0 12 /* tex0/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_0 13 /* tex0/1 */ #define RADEON_EMIT_PP_TXFILTER_1 14 /* tex1/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_1 15 /* tex1/1 */ #define RADEON_EMIT_PP_TXFILTER_2 16 /* tex2/6 */ #define RADEON_EMIT_PP_BORDER_COLOR_2 17 /* tex2/1 */ #define RADEON_EMIT_SE_ZBIAS_FACTOR 18 /* zbias/2 */ #define RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT 19 /* tcl/11 */ #define RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED 20 /* material/17 */ #define R200_EMIT_PP_TXCBLEND_0 21 /* tex0/4 */ #define R200_EMIT_PP_TXCBLEND_1 22 /* tex1/4 */ #define R200_EMIT_PP_TXCBLEND_2 23 /* tex2/4 */ #define R200_EMIT_PP_TXCBLEND_3 24 /* tex3/4 */ #define R200_EMIT_PP_TXCBLEND_4 25 /* tex4/4 */ #define R200_EMIT_PP_TXCBLEND_5 26 /* tex5/4 */ #define R200_EMIT_PP_TXCBLEND_6 27 /* /4 */ #define R200_EMIT_PP_TXCBLEND_7 28 /* /4 */ #define R200_EMIT_TCL_LIGHT_MODEL_CTL_0 29 /* tcl/7 */ #define R200_EMIT_TFACTOR_0 30 /* tf/7 */ #define R200_EMIT_VTX_FMT_0 31 /* vtx/5 */ #define R200_EMIT_VAP_CTL 32 /* vap/1 */ #define R200_EMIT_MATRIX_SELECT_0 33 /* msl/5 */ #define R200_EMIT_TEX_PROC_CTL_2 34 /* tcg/5 */ #define R200_EMIT_TCL_UCP_VERT_BLEND_CTL 35 /* tcl/1 */ #define R200_EMIT_PP_TXFILTER_0 36 /* tex0/6 */ #define R200_EMIT_PP_TXFILTER_1 37 /* tex1/6 */ #define R200_EMIT_PP_TXFILTER_2 38 /* tex2/6 */ #define R200_EMIT_PP_TXFILTER_3 39 /* tex3/6 */ #define R200_EMIT_PP_TXFILTER_4 40 /* tex4/6 */ #define R200_EMIT_PP_TXFILTER_5 41 /* tex5/6 */ #define R200_EMIT_PP_TXOFFSET_0 42 /* tex0/1 */ #define R200_EMIT_PP_TXOFFSET_1 43 /* tex1/1 */ #define R200_EMIT_PP_TXOFFSET_2 44 /* tex2/1 */ #define R200_EMIT_PP_TXOFFSET_3 45 /* tex3/1 */ #define R200_EMIT_PP_TXOFFSET_4 46 /* tex4/1 */ #define R200_EMIT_PP_TXOFFSET_5 47 /* tex5/1 */ #define R200_EMIT_VTE_CNTL 48 /* vte/1 */ #define R200_EMIT_OUTPUT_VTX_COMP_SEL 49 /* vtx/1 */ #define R200_EMIT_PP_TAM_DEBUG3 50 /* tam/1 */ #define R200_EMIT_PP_CNTL_X 51 /* cst/1 */ #define R200_EMIT_RB3D_DEPTHXY_OFFSET 52 /* cst/1 */ #define R200_EMIT_RE_AUX_SCISSOR_CNTL 53 /* cst/1 */ #define R200_EMIT_RE_SCISSOR_TL_0 54 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_1 55 /* cst/2 */ #define R200_EMIT_RE_SCISSOR_TL_2 56 /* cst/2 */ #define R200_EMIT_SE_VAP_CNTL_STATUS 57 /* cst/1 */ #define R200_EMIT_SE_VTX_STATE_CNTL 58 /* cst/1 */ #define R200_EMIT_RE_POINTSIZE 59 /* cst/1 */ #define R200_EMIT_TCL_INPUT_VTX_VECTOR_ADDR_0 60 /* cst/4 */ #define R200_EMIT_PP_CUBIC_FACES_0 61 #define R200_EMIT_PP_CUBIC_OFFSETS_0 62 #define R200_EMIT_PP_CUBIC_FACES_1 63 #define R200_EMIT_PP_CUBIC_OFFSETS_1 64 #define R200_EMIT_PP_CUBIC_FACES_2 65 #define R200_EMIT_PP_CUBIC_OFFSETS_2 66 #define R200_EMIT_PP_CUBIC_FACES_3 67 #define R200_EMIT_PP_CUBIC_OFFSETS_3 68 #define R200_EMIT_PP_CUBIC_FACES_4 69 #define R200_EMIT_PP_CUBIC_OFFSETS_4 70 #define R200_EMIT_PP_CUBIC_FACES_5 71 #define R200_EMIT_PP_CUBIC_OFFSETS_5 72 #define RADEON_EMIT_PP_TEX_SIZE_0 73 #define RADEON_EMIT_PP_TEX_SIZE_1 74 #define RADEON_EMIT_PP_TEX_SIZE_2 75 #define R200_EMIT_RB3D_BLENDCOLOR 76 #define R200_EMIT_TCL_POINT_SPRITE_CNTL 77 #define RADEON_EMIT_PP_CUBIC_FACES_0 78 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T0 79 #define RADEON_EMIT_PP_CUBIC_FACES_1 80 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T1 81 #define RADEON_EMIT_PP_CUBIC_FACES_2 82 #define RADEON_EMIT_PP_CUBIC_OFFSETS_T2 83 #define R200_EMIT_PP_TRI_PERF_CNTL 84 #define R200_EMIT_PP_AFS_0 85 #define R200_EMIT_PP_AFS_1 86 #define R200_EMIT_ATF_TFACTOR 87 #define R200_EMIT_PP_TXCTLALL_0 88 #define R200_EMIT_PP_TXCTLALL_1 89 #define R200_EMIT_PP_TXCTLALL_2 90 #define R200_EMIT_PP_TXCTLALL_3 91 #define R200_EMIT_PP_TXCTLALL_4 92 #define R200_EMIT_PP_TXCTLALL_5 93 #define R200_EMIT_VAP_PVS_CNTL 94 #define RADEON_MAX_STATE_PACKETS 95 /* Commands understood by cmd_buffer ioctl. More can be added but * obviously these can't be removed or changed: */ #define RADEON_CMD_PACKET 1 /* emit one of the register packets above */ #define RADEON_CMD_SCALARS 2 /* emit scalar data */ #define RADEON_CMD_VECTORS 3 /* emit vector data */ #define RADEON_CMD_DMA_DISCARD 4 /* discard current dma buf */ #define RADEON_CMD_PACKET3 5 /* emit hw packet */ #define RADEON_CMD_PACKET3_CLIP 6 /* emit hw packet wrapped in cliprects */ #define RADEON_CMD_SCALARS2 7 /* r200 stopgap */ #define RADEON_CMD_WAIT 8 /* emit hw wait commands -- note: * doesn't make the cpu wait, just * the graphics hardware */ #define RADEON_CMD_VECLINEAR 9 /* another r200 stopgap */ typedef union { int i; struct { unsigned char cmd_type, pad0, pad1, pad2; } header; struct { unsigned char cmd_type, packet_id, pad0, pad1; } packet; struct { unsigned char cmd_type, offset, stride, count; } scalars; struct { unsigned char cmd_type, offset, stride, count; } vectors; struct { unsigned char cmd_type, addr_lo, addr_hi, count; } veclinear; struct { unsigned char cmd_type, buf_idx, pad0, pad1; } dma; struct { unsigned char cmd_type, flags, pad0, pad1; } wait; } drm_radeon_cmd_header_t; #define RADEON_WAIT_2D 0x1 #define RADEON_WAIT_3D 0x2 /* Allowed parameters for R300_CMD_PACKET3 */ #define R300_CMD_PACKET3_CLEAR 0 #define R300_CMD_PACKET3_RAW 1 /* Commands understood by cmd_buffer ioctl for R300. * The interface has not been stabilized, so some of these may be removed * and eventually reordered before stabilization. */ #define R300_CMD_PACKET0 1 #define R300_CMD_VPU 2 /* emit vertex program upload */ #define R300_CMD_PACKET3 3 /* emit a packet3 */ #define R300_CMD_END3D 4 /* emit sequence ending 3d rendering */ #define R300_CMD_CP_DELAY 5 #define R300_CMD_DMA_DISCARD 6 #define R300_CMD_WAIT 7 # define R300_WAIT_2D 0x1 # define R300_WAIT_3D 0x2 /* these two defines are DOING IT WRONG - however * we have userspace which relies on using these. * The wait interface is backwards compat new * code should use the NEW_WAIT defines below * THESE ARE NOT BIT FIELDS */ # define R300_WAIT_2D_CLEAN 0x3 # define R300_WAIT_3D_CLEAN 0x4 # define R300_NEW_WAIT_2D_3D 0x3 # define R300_NEW_WAIT_2D_2D_CLEAN 0x4 # define R300_NEW_WAIT_3D_3D_CLEAN 0x6 # define R300_NEW_WAIT_2D_2D_CLEAN_3D_3D_CLEAN 0x8 #define R300_CMD_SCRATCH 8 #define R300_CMD_R500FP 9 typedef union { unsigned int u; struct { unsigned char cmd_type, pad0, pad1, pad2; } header; struct { unsigned char cmd_type, count, reglo, reghi; } packet0; struct { unsigned char cmd_type, count, adrlo, adrhi; } vpu; struct { unsigned char cmd_type, packet, pad0, pad1; } packet3; struct { unsigned char cmd_type, packet; unsigned short count; /* amount of packet2 to emit */ } delay; struct { unsigned char cmd_type, buf_idx, pad0, pad1; } dma; struct { unsigned char cmd_type, flags, pad0, pad1; } wait; struct { unsigned char cmd_type, reg, n_bufs, flags; } scratch; struct { unsigned char cmd_type, count, adrlo, adrhi_flags; } r500fp; } drm_r300_cmd_header_t; #define RADEON_FRONT 0x1 #define RADEON_BACK 0x2 #define RADEON_DEPTH 0x4 #define RADEON_STENCIL 0x8 #define RADEON_CLEAR_FASTZ 0x80000000 #define RADEON_USE_HIERZ 0x40000000 #define RADEON_USE_COMP_ZBUF 0x20000000 #define R500FP_CONSTANT_TYPE (1 << 1) #define R500FP_CONSTANT_CLAMP (1 << 2) /* Primitive types */ #define RADEON_POINTS 0x1 #define RADEON_LINES 0x2 #define RADEON_LINE_STRIP 0x3 #define RADEON_TRIANGLES 0x4 #define RADEON_TRIANGLE_FAN 0x5 #define RADEON_TRIANGLE_STRIP 0x6 /* Vertex/indirect buffer size */ #define RADEON_BUFFER_SIZE 65536 /* Byte offsets for indirect buffer data */ #define RADEON_INDEX_PRIM_OFFSET 20 #define RADEON_SCRATCH_REG_OFFSET 32 #define R600_SCRATCH_REG_OFFSET 256 #define RADEON_NR_SAREA_CLIPRECTS 12 /* There are 2 heaps (local/GART). Each region within a heap is a * minimum of 64k, and there are at most 64 of them per heap. */ #define RADEON_LOCAL_TEX_HEAP 0 #define RADEON_GART_TEX_HEAP 1 #define RADEON_NR_TEX_HEAPS 2 #define RADEON_NR_TEX_REGIONS 64 #define RADEON_LOG_TEX_GRANULARITY 16 #define RADEON_MAX_TEXTURE_LEVELS 12 #define RADEON_MAX_TEXTURE_UNITS 3 #define RADEON_MAX_SURFACES 8 /* Blits have strict offset rules. All blit offset must be aligned on * a 1K-byte boundary. */ #define RADEON_OFFSET_SHIFT 10 #define RADEON_OFFSET_ALIGN (1 << RADEON_OFFSET_SHIFT) #define RADEON_OFFSET_MASK (RADEON_OFFSET_ALIGN - 1) #endif /* __RADEON_SAREA_DEFINES__ */ typedef struct { unsigned int red; unsigned int green; unsigned int blue; unsigned int alpha; } radeon_color_regs_t; typedef struct { /* Context state */ unsigned int pp_misc; /* 0x1c14 */ unsigned int pp_fog_color; unsigned int re_solid_color; unsigned int rb3d_blendcntl; unsigned int rb3d_depthoffset; unsigned int rb3d_depthpitch; unsigned int rb3d_zstencilcntl; unsigned int pp_cntl; /* 0x1c38 */ unsigned int rb3d_cntl; unsigned int rb3d_coloroffset; unsigned int re_width_height; unsigned int rb3d_colorpitch; unsigned int se_cntl; /* Vertex format state */ unsigned int se_coord_fmt; /* 0x1c50 */ /* Line state */ unsigned int re_line_pattern; /* 0x1cd0 */ unsigned int re_line_state; unsigned int se_line_width; /* 0x1db8 */ /* Bumpmap state */ unsigned int pp_lum_matrix; /* 0x1d00 */ unsigned int pp_rot_matrix_0; /* 0x1d58 */ unsigned int pp_rot_matrix_1; /* Mask state */ unsigned int rb3d_stencilrefmask; /* 0x1d7c */ unsigned int rb3d_ropcntl; unsigned int rb3d_planemask; /* Viewport state */ unsigned int se_vport_xscale; /* 0x1d98 */ unsigned int se_vport_xoffset; unsigned int se_vport_yscale; unsigned int se_vport_yoffset; unsigned int se_vport_zscale; unsigned int se_vport_zoffset; /* Setup state */ unsigned int se_cntl_status; /* 0x2140 */ /* Misc state */ unsigned int re_top_left; /* 0x26c0 */ unsigned int re_misc; } drm_radeon_context_regs_t; typedef struct { /* Zbias state */ unsigned int se_zbias_factor; /* 0x1dac */ unsigned int se_zbias_constant; } drm_radeon_context2_regs_t; /* Setup registers for each texture unit */ typedef struct { unsigned int pp_txfilter; unsigned int pp_txformat; unsigned int pp_txoffset; unsigned int pp_txcblend; unsigned int pp_txablend; unsigned int pp_tfactor; unsigned int pp_border_color; } drm_radeon_texture_regs_t; typedef struct { unsigned int start; unsigned int finish; unsigned int prim:8; unsigned int stateidx:8; unsigned int numverts:16; /* overloaded as offset/64 for elt prims */ unsigned int vc_format; /* vertex format */ } drm_radeon_prim_t; typedef struct { drm_radeon_context_regs_t context; drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; drm_radeon_context2_regs_t context2; unsigned int dirty; } drm_radeon_state_t; typedef struct { /* The channel for communication of state information to the * kernel on firing a vertex buffer with either of the * obsoleted vertex/index ioctls. */ drm_radeon_context_regs_t context_state; drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS]; unsigned int dirty; unsigned int vertsize; unsigned int vc_format; /* The current cliprects, or a subset thereof. */ struct drm_clip_rect boxes[RADEON_NR_SAREA_CLIPRECTS]; unsigned int nbox; /* Counters for client-side throttling of rendering clients. */ unsigned int last_frame; unsigned int last_dispatch; unsigned int last_clear; struct drm_tex_region tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS + 1]; unsigned int tex_age[RADEON_NR_TEX_HEAPS]; int ctx_owner; int pfState; /* number of 3d windows (0,1,2ormore) */ int pfCurrentPage; /* which buffer is being displayed? */ int crtc2_base; /* CRTC2 frame offset */ int tiling_enabled; /* set by drm, read by 2d + 3d clients */ } drm_radeon_sarea_t; /* WARNING: If you change any of these defines, make sure to change the * defines in the Xserver file (xf86drmRadeon.h) * * KW: actually it's illegal to change any of this (backwards compatibility). */ /* Radeon specific ioctls * The device specific ioctl range is 0x40 to 0x79. */ #define DRM_RADEON_CP_INIT 0x00 #define DRM_RADEON_CP_START 0x01 #define DRM_RADEON_CP_STOP 0x02 #define DRM_RADEON_CP_RESET 0x03 #define DRM_RADEON_CP_IDLE 0x04 #define DRM_RADEON_RESET 0x05 #define DRM_RADEON_FULLSCREEN 0x06 #define DRM_RADEON_SWAP 0x07 #define DRM_RADEON_CLEAR 0x08 #define DRM_RADEON_VERTEX 0x09 #define DRM_RADEON_INDICES 0x0A #define DRM_RADEON_NOT_USED #define DRM_RADEON_STIPPLE 0x0C #define DRM_RADEON_INDIRECT 0x0D #define DRM_RADEON_TEXTURE 0x0E #define DRM_RADEON_VERTEX2 0x0F #define DRM_RADEON_CMDBUF 0x10 #define DRM_RADEON_GETPARAM 0x11 #define DRM_RADEON_FLIP 0x12 #define DRM_RADEON_ALLOC 0x13 #define DRM_RADEON_FREE 0x14 #define DRM_RADEON_INIT_HEAP 0x15 #define DRM_RADEON_IRQ_EMIT 0x16 #define DRM_RADEON_IRQ_WAIT 0x17 #define DRM_RADEON_CP_RESUME 0x18 #define DRM_RADEON_SETPARAM 0x19 #define DRM_RADEON_SURF_ALLOC 0x1a #define DRM_RADEON_SURF_FREE 0x1b /* KMS ioctl */ #define DRM_RADEON_GEM_INFO 0x1c #define DRM_RADEON_GEM_CREATE 0x1d #define DRM_RADEON_GEM_MMAP 0x1e #define DRM_RADEON_GEM_PREAD 0x21 #define DRM_RADEON_GEM_PWRITE 0x22 #define DRM_RADEON_GEM_SET_DOMAIN 0x23 #define DRM_RADEON_GEM_WAIT_IDLE 0x24 #define DRM_RADEON_CS 0x26 #define DRM_RADEON_INFO 0x27 #define DRM_RADEON_GEM_SET_TILING 0x28 #define DRM_RADEON_GEM_GET_TILING 0x29 #define DRM_RADEON_GEM_BUSY 0x2a #define DRM_RADEON_GEM_VA 0x2b #define DRM_RADEON_GEM_OP 0x2c #define DRM_RADEON_GEM_USERPTR 0x2d #define DRM_IOCTL_RADEON_CP_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_INIT, drm_radeon_init_t) #define DRM_IOCTL_RADEON_CP_START DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_START) #define DRM_IOCTL_RADEON_CP_STOP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CP_STOP, drm_radeon_cp_stop_t) #define DRM_IOCTL_RADEON_CP_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESET) #define DRM_IOCTL_RADEON_CP_IDLE DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_IDLE) #define DRM_IOCTL_RADEON_RESET DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_RESET) #define DRM_IOCTL_RADEON_FULLSCREEN DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FULLSCREEN, drm_radeon_fullscreen_t) #define DRM_IOCTL_RADEON_SWAP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_SWAP) #define DRM_IOCTL_RADEON_CLEAR DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CLEAR, drm_radeon_clear_t) #define DRM_IOCTL_RADEON_VERTEX DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX, drm_radeon_vertex_t) #define DRM_IOCTL_RADEON_INDICES DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INDICES, drm_radeon_indices_t) #define DRM_IOCTL_RADEON_STIPPLE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_STIPPLE, drm_radeon_stipple_t) #define DRM_IOCTL_RADEON_INDIRECT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INDIRECT, drm_radeon_indirect_t) #define DRM_IOCTL_RADEON_TEXTURE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_TEXTURE, drm_radeon_texture_t) #define DRM_IOCTL_RADEON_VERTEX2 DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_VERTEX2, drm_radeon_vertex2_t) #define DRM_IOCTL_RADEON_CMDBUF DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_CMDBUF, drm_radeon_cmd_buffer_t) #define DRM_IOCTL_RADEON_GETPARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GETPARAM, drm_radeon_getparam_t) #define DRM_IOCTL_RADEON_FLIP DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_FLIP) #define DRM_IOCTL_RADEON_ALLOC DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_ALLOC, drm_radeon_mem_alloc_t) #define DRM_IOCTL_RADEON_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_FREE, drm_radeon_mem_free_t) #define DRM_IOCTL_RADEON_INIT_HEAP DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_INIT_HEAP, drm_radeon_mem_init_heap_t) #define DRM_IOCTL_RADEON_IRQ_EMIT DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_IRQ_EMIT, drm_radeon_irq_emit_t) #define DRM_IOCTL_RADEON_IRQ_WAIT DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_IRQ_WAIT, drm_radeon_irq_wait_t) #define DRM_IOCTL_RADEON_CP_RESUME DRM_IO( DRM_COMMAND_BASE + DRM_RADEON_CP_RESUME) #define DRM_IOCTL_RADEON_SETPARAM DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SETPARAM, drm_radeon_setparam_t) #define DRM_IOCTL_RADEON_SURF_ALLOC DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_ALLOC, drm_radeon_surface_alloc_t) #define DRM_IOCTL_RADEON_SURF_FREE DRM_IOW( DRM_COMMAND_BASE + DRM_RADEON_SURF_FREE, drm_radeon_surface_free_t) /* KMS */ #define DRM_IOCTL_RADEON_GEM_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_INFO, struct drm_radeon_gem_info) #define DRM_IOCTL_RADEON_GEM_CREATE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_CREATE, struct drm_radeon_gem_create) #define DRM_IOCTL_RADEON_GEM_MMAP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_MMAP, struct drm_radeon_gem_mmap) #define DRM_IOCTL_RADEON_GEM_PREAD DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PREAD, struct drm_radeon_gem_pread) #define DRM_IOCTL_RADEON_GEM_PWRITE DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_PWRITE, struct drm_radeon_gem_pwrite) #define DRM_IOCTL_RADEON_GEM_SET_DOMAIN DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_DOMAIN, struct drm_radeon_gem_set_domain) #define DRM_IOCTL_RADEON_GEM_WAIT_IDLE DRM_IOW(DRM_COMMAND_BASE + DRM_RADEON_GEM_WAIT_IDLE, struct drm_radeon_gem_wait_idle) #define DRM_IOCTL_RADEON_CS DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_CS, struct drm_radeon_cs) #define DRM_IOCTL_RADEON_INFO DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_INFO, struct drm_radeon_info) #define DRM_IOCTL_RADEON_GEM_SET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_SET_TILING, struct drm_radeon_gem_set_tiling) #define DRM_IOCTL_RADEON_GEM_GET_TILING DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_GET_TILING, struct drm_radeon_gem_get_tiling) #define DRM_IOCTL_RADEON_GEM_BUSY DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_BUSY, struct drm_radeon_gem_busy) #define DRM_IOCTL_RADEON_GEM_VA DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_VA, struct drm_radeon_gem_va) #define DRM_IOCTL_RADEON_GEM_OP DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_OP, struct drm_radeon_gem_op) #define DRM_IOCTL_RADEON_GEM_USERPTR DRM_IOWR(DRM_COMMAND_BASE + DRM_RADEON_GEM_USERPTR, struct drm_radeon_gem_userptr) typedef struct drm_radeon_init { enum { RADEON_INIT_CP = 0x01, RADEON_CLEANUP_CP = 0x02, RADEON_INIT_R200_CP = 0x03, RADEON_INIT_R300_CP = 0x04, RADEON_INIT_R600_CP = 0x05 } func; unsigned long sarea_priv_offset; int is_pci; int cp_mode; int gart_size; int ring_size; int usec_timeout; unsigned int fb_bpp; unsigned int front_offset, front_pitch; unsigned int back_offset, back_pitch; unsigned int depth_bpp; unsigned int depth_offset, depth_pitch; unsigned long fb_offset; unsigned long mmio_offset; unsigned long ring_offset; unsigned long ring_rptr_offset; unsigned long buffers_offset; unsigned long gart_textures_offset; } drm_radeon_init_t; typedef struct drm_radeon_cp_stop { int flush; int idle; } drm_radeon_cp_stop_t; typedef struct drm_radeon_fullscreen { enum { RADEON_INIT_FULLSCREEN = 0x01, RADEON_CLEANUP_FULLSCREEN = 0x02 } func; } drm_radeon_fullscreen_t; #define CLEAR_X1 0 #define CLEAR_Y1 1 #define CLEAR_X2 2 #define CLEAR_Y2 3 #define CLEAR_DEPTH 4 typedef union drm_radeon_clear_rect { float f[5]; unsigned int ui[5]; } drm_radeon_clear_rect_t; typedef struct drm_radeon_clear { unsigned int flags; unsigned int clear_color; unsigned int clear_depth; unsigned int color_mask; unsigned int depth_mask; /* misnamed field: should be stencil */ drm_radeon_clear_rect_t *depth_boxes; } drm_radeon_clear_t; typedef struct drm_radeon_vertex { int prim; int idx; /* Index of vertex buffer */ int count; /* Number of vertices in buffer */ int discard; /* Client finished with buffer? */ } drm_radeon_vertex_t; typedef struct drm_radeon_indices { int prim; int idx; int start; int end; int discard; /* Client finished with buffer? */ } drm_radeon_indices_t; /* v1.2 - obsoletes drm_radeon_vertex and drm_radeon_indices * - allows multiple primitives and state changes in a single ioctl * - supports driver change to emit native primitives */ typedef struct drm_radeon_vertex2 { int idx; /* Index of vertex buffer */ int discard; /* Client finished with buffer? */ int nr_states; drm_radeon_state_t *state; int nr_prims; drm_radeon_prim_t *prim; } drm_radeon_vertex2_t; /* v1.3 - obsoletes drm_radeon_vertex2 * - allows arbitrarily large cliprect list * - allows updating of tcl packet, vector and scalar state * - allows memory-efficient description of state updates * - allows state to be emitted without a primitive * (for clears, ctx switches) * - allows more than one dma buffer to be referenced per ioctl * - supports tcl driver * - may be extended in future versions with new cmd types, packets */ typedef struct drm_radeon_cmd_buffer { int bufsz; char *buf; int nbox; struct drm_clip_rect *boxes; } drm_radeon_cmd_buffer_t; typedef struct drm_radeon_tex_image { unsigned int x, y; /* Blit coordinates */ unsigned int width, height; const void *data; } drm_radeon_tex_image_t; typedef struct drm_radeon_texture { unsigned int offset; int pitch; int format; int width; /* Texture image coordinates */ int height; drm_radeon_tex_image_t *image; } drm_radeon_texture_t; typedef struct drm_radeon_stipple { unsigned int *mask; } drm_radeon_stipple_t; typedef struct drm_radeon_indirect { int idx; int start; int end; int discard; } drm_radeon_indirect_t; /* enum for card type parameters */ #define RADEON_CARD_PCI 0 #define RADEON_CARD_AGP 1 #define RADEON_CARD_PCIE 2 /* 1.3: An ioctl to get parameters that aren't available to the 3d * client any other way. */ #define RADEON_PARAM_GART_BUFFER_OFFSET 1 /* card offset of 1st GART buffer */ #define RADEON_PARAM_LAST_FRAME 2 #define RADEON_PARAM_LAST_DISPATCH 3 #define RADEON_PARAM_LAST_CLEAR 4 /* Added with DRM version 1.6. */ #define RADEON_PARAM_IRQ_NR 5 #define RADEON_PARAM_GART_BASE 6 /* card offset of GART base */ /* Added with DRM version 1.8. */ #define RADEON_PARAM_REGISTER_HANDLE 7 /* for drmMap() */ #define RADEON_PARAM_STATUS_HANDLE 8 #define RADEON_PARAM_SAREA_HANDLE 9 #define RADEON_PARAM_GART_TEX_HANDLE 10 #define RADEON_PARAM_SCRATCH_OFFSET 11 #define RADEON_PARAM_CARD_TYPE 12 #define RADEON_PARAM_VBLANK_CRTC 13 /* VBLANK CRTC */ #define RADEON_PARAM_FB_LOCATION 14 /* FB location */ #define RADEON_PARAM_NUM_GB_PIPES 15 /* num GB pipes */ #define RADEON_PARAM_DEVICE_ID 16 #define RADEON_PARAM_NUM_Z_PIPES 17 /* num Z pipes */ typedef struct drm_radeon_getparam { int param; void *value; } drm_radeon_getparam_t; /* 1.6: Set up a memory manager for regions of shared memory: */ #define RADEON_MEM_REGION_GART 1 #define RADEON_MEM_REGION_FB 2 typedef struct drm_radeon_mem_alloc { int region; int alignment; int size; int *region_offset; /* offset from start of fb or GART */ } drm_radeon_mem_alloc_t; typedef struct drm_radeon_mem_free { int region; int region_offset; } drm_radeon_mem_free_t; typedef struct drm_radeon_mem_init_heap { int region; int size; int start; } drm_radeon_mem_init_heap_t; /* 1.6: Userspace can request & wait on irq's: */ typedef struct drm_radeon_irq_emit { int *irq_seq; } drm_radeon_irq_emit_t; typedef struct drm_radeon_irq_wait { int irq_seq; } drm_radeon_irq_wait_t; /* 1.10: Clients tell the DRM where they think the framebuffer is located in * the card's address space, via a new generic ioctl to set parameters */ typedef struct drm_radeon_setparam { unsigned int param; __s64 value; } drm_radeon_setparam_t; #define RADEON_SETPARAM_FB_LOCATION 1 /* determined framebuffer location */ #define RADEON_SETPARAM_SWITCH_TILING 2 /* enable/disable color tiling */ #define RADEON_SETPARAM_PCIGART_LOCATION 3 /* PCI Gart Location */ #define RADEON_SETPARAM_NEW_MEMMAP 4 /* Use new memory map */ #define RADEON_SETPARAM_PCIGART_TABLE_SIZE 5 /* PCI GART Table Size */ #define RADEON_SETPARAM_VBLANK_CRTC 6 /* VBLANK CRTC */ /* 1.14: Clients can allocate/free a surface */ typedef struct drm_radeon_surface_alloc { unsigned int address; unsigned int size; unsigned int flags; } drm_radeon_surface_alloc_t; typedef struct drm_radeon_surface_free { unsigned int address; } drm_radeon_surface_free_t; #define DRM_RADEON_VBLANK_CRTC1 1 #define DRM_RADEON_VBLANK_CRTC2 2 /* * Kernel modesetting world below. */ #define RADEON_GEM_DOMAIN_CPU 0x1 #define RADEON_GEM_DOMAIN_GTT 0x2 #define RADEON_GEM_DOMAIN_VRAM 0x4 struct drm_radeon_gem_info { __u64 gart_size; __u64 vram_size; __u64 vram_visible; }; #define RADEON_GEM_NO_BACKING_STORE (1 << 0) #define RADEON_GEM_GTT_UC (1 << 1) #define RADEON_GEM_GTT_WC (1 << 2) /* BO is expected to be accessed by the CPU */ #define RADEON_GEM_CPU_ACCESS (1 << 3) /* CPU access is not expected to work for this BO */ #define RADEON_GEM_NO_CPU_ACCESS (1 << 4) struct drm_radeon_gem_create { __u64 size; __u64 alignment; __u32 handle; __u32 initial_domain; __u32 flags; }; /* * This is not a reliable API and you should expect it to fail for any * number of reasons and have fallback path that do not use userptr to * perform any operation. */ #define RADEON_GEM_USERPTR_READONLY (1 << 0) #define RADEON_GEM_USERPTR_ANONONLY (1 << 1) #define RADEON_GEM_USERPTR_VALIDATE (1 << 2) #define RADEON_GEM_USERPTR_REGISTER (1 << 3) struct drm_radeon_gem_userptr { __u64 addr; __u64 size; __u32 flags; __u32 handle; }; #define RADEON_TILING_MACRO 0x1 #define RADEON_TILING_MICRO 0x2 #define RADEON_TILING_SWAP_16BIT 0x4 #define RADEON_TILING_SWAP_32BIT 0x8 /* this object requires a surface when mapped - i.e. front buffer */ #define RADEON_TILING_SURFACE 0x10 #define RADEON_TILING_MICRO_SQUARE 0x20 #define RADEON_TILING_EG_BANKW_SHIFT 8 #define RADEON_TILING_EG_BANKW_MASK 0xf #define RADEON_TILING_EG_BANKH_SHIFT 12 #define RADEON_TILING_EG_BANKH_MASK 0xf #define RADEON_TILING_EG_MACRO_TILE_ASPECT_SHIFT 16 #define RADEON_TILING_EG_MACRO_TILE_ASPECT_MASK 0xf #define RADEON_TILING_EG_TILE_SPLIT_SHIFT 24 #define RADEON_TILING_EG_TILE_SPLIT_MASK 0xf #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_SHIFT 28 #define RADEON_TILING_EG_STENCIL_TILE_SPLIT_MASK 0xf struct drm_radeon_gem_set_tiling { __u32 handle; __u32 tiling_flags; __u32 pitch; }; struct drm_radeon_gem_get_tiling { __u32 handle; __u32 tiling_flags; __u32 pitch; }; struct drm_radeon_gem_mmap { __u32 handle; __u32 pad; __u64 offset; __u64 size; __u64 addr_ptr; }; struct drm_radeon_gem_set_domain { __u32 handle; __u32 read_domains; __u32 write_domain; }; struct drm_radeon_gem_wait_idle { __u32 handle; __u32 pad; }; struct drm_radeon_gem_busy { __u32 handle; __u32 domain; }; struct drm_radeon_gem_pread { /** Handle for the object being read. */ __u32 handle; __u32 pad; /** Offset into the object to read from */ __u64 offset; /** Length of data to read */ __u64 size; /** Pointer to write the data into. */ /* void *, but pointers are not 32/64 compatible */ __u64 data_ptr; }; struct drm_radeon_gem_pwrite { /** Handle for the object being written to. */ __u32 handle; __u32 pad; /** Offset into the object to write to */ __u64 offset; /** Length of data to write */ __u64 size; /** Pointer to read the data from. */ /* void *, but pointers are not 32/64 compatible */ __u64 data_ptr; }; /* Sets or returns a value associated with a buffer. */ struct drm_radeon_gem_op { __u32 handle; /* buffer */ __u32 op; /* RADEON_GEM_OP_* */ __u64 value; /* input or return value */ }; #define RADEON_GEM_OP_GET_INITIAL_DOMAIN 0 #define RADEON_GEM_OP_SET_INITIAL_DOMAIN 1 #define RADEON_VA_MAP 1 #define RADEON_VA_UNMAP 2 #define RADEON_VA_RESULT_OK 0 #define RADEON_VA_RESULT_ERROR 1 #define RADEON_VA_RESULT_VA_EXIST 2 #define RADEON_VM_PAGE_VALID (1 << 0) #define RADEON_VM_PAGE_READABLE (1 << 1) #define RADEON_VM_PAGE_WRITEABLE (1 << 2) #define RADEON_VM_PAGE_SYSTEM (1 << 3) #define RADEON_VM_PAGE_SNOOPED (1 << 4) struct drm_radeon_gem_va { __u32 handle; __u32 operation; __u32 vm_id; __u32 flags; __u64 offset; }; #define RADEON_CHUNK_ID_RELOCS 0x01 #define RADEON_CHUNK_ID_IB 0x02 #define RADEON_CHUNK_ID_FLAGS 0x03 #define RADEON_CHUNK_ID_CONST_IB 0x04 /* The first dword of RADEON_CHUNK_ID_FLAGS is a uint32 of these flags: */ #define RADEON_CS_KEEP_TILING_FLAGS 0x01 #define RADEON_CS_USE_VM 0x02 #define RADEON_CS_END_OF_FRAME 0x04 /* a hint from userspace which CS is the last one */ /* The second dword of RADEON_CHUNK_ID_FLAGS is a uint32 that sets the ring type */ #define RADEON_CS_RING_GFX 0 #define RADEON_CS_RING_COMPUTE 1 #define RADEON_CS_RING_DMA 2 #define RADEON_CS_RING_UVD 3 #define RADEON_CS_RING_VCE 4 /* The third dword of RADEON_CHUNK_ID_FLAGS is a sint32 that sets the priority */ /* 0 = normal, + = higher priority, - = lower priority */ struct drm_radeon_cs_chunk { __u32 chunk_id; __u32 length_dw; __u64 chunk_data; }; /* drm_radeon_cs_reloc.flags */ #define RADEON_RELOC_PRIO_MASK (0xf << 0) struct drm_radeon_cs_reloc { __u32 handle; __u32 read_domains; __u32 write_domain; __u32 flags; }; struct drm_radeon_cs { __u32 num_chunks; __u32 cs_id; /* this points to __u64 * which point to cs chunks */ __u64 chunks; /* updates to the limits after this CS ioctl */ __u64 gart_limit; __u64 vram_limit; }; #define RADEON_INFO_DEVICE_ID 0x00 #define RADEON_INFO_NUM_GB_PIPES 0x01 #define RADEON_INFO_NUM_Z_PIPES 0x02 #define RADEON_INFO_ACCEL_WORKING 0x03 #define RADEON_INFO_CRTC_FROM_ID 0x04 #define RADEON_INFO_ACCEL_WORKING2 0x05 #define RADEON_INFO_TILING_CONFIG 0x06 #define RADEON_INFO_WANT_HYPERZ 0x07 #define RADEON_INFO_WANT_CMASK 0x08 /* get access to CMASK on r300 */ #define RADEON_INFO_CLOCK_CRYSTAL_FREQ 0x09 /* clock crystal frequency */ #define RADEON_INFO_NUM_BACKENDS 0x0a /* DB/backends for r600+ - need for OQ */ #define RADEON_INFO_NUM_TILE_PIPES 0x0b /* tile pipes for r600+ */ #define RADEON_INFO_FUSION_GART_WORKING 0x0c /* fusion writes to GTT were broken before this */ #define RADEON_INFO_BACKEND_MAP 0x0d /* pipe to backend map, needed by mesa */ /* virtual address start, va < start are reserved by the kernel */ #define RADEON_INFO_VA_START 0x0e /* maximum size of ib using the virtual memory cs */ #define RADEON_INFO_IB_VM_MAX_SIZE 0x0f /* max pipes - needed for compute shaders */ #define RADEON_INFO_MAX_PIPES 0x10 /* timestamp for GL_ARB_timer_query (OpenGL), returns the current GPU clock */ #define RADEON_INFO_TIMESTAMP 0x11 /* max shader engines (SE) - needed for geometry shaders, etc. */ #define RADEON_INFO_MAX_SE 0x12 /* max SH per SE */ #define RADEON_INFO_MAX_SH_PER_SE 0x13 /* fast fb access is enabled */ #define RADEON_INFO_FASTFB_WORKING 0x14 /* query if a RADEON_CS_RING_* submission is supported */ #define RADEON_INFO_RING_WORKING 0x15 /* SI tile mode array */ #define RADEON_INFO_SI_TILE_MODE_ARRAY 0x16 /* query if CP DMA is supported on the compute ring */ #define RADEON_INFO_SI_CP_DMA_COMPUTE 0x17 /* CIK macrotile mode array */ #define RADEON_INFO_CIK_MACROTILE_MODE_ARRAY 0x18 /* query the number of render backends */ #define RADEON_INFO_SI_BACKEND_ENABLED_MASK 0x19 /* max engine clock - needed for OpenCL */ #define RADEON_INFO_MAX_SCLK 0x1a /* version of VCE firmware */ #define RADEON_INFO_VCE_FW_VERSION 0x1b /* version of VCE feedback */ #define RADEON_INFO_VCE_FB_VERSION 0x1c #define RADEON_INFO_NUM_BYTES_MOVED 0x1d #define RADEON_INFO_VRAM_USAGE 0x1e #define RADEON_INFO_GTT_USAGE 0x1f #define RADEON_INFO_ACTIVE_CU_COUNT 0x20 #define RADEON_INFO_CURRENT_GPU_TEMP 0x21 #define RADEON_INFO_CURRENT_GPU_SCLK 0x22 #define RADEON_INFO_CURRENT_GPU_MCLK 0x23 #define RADEON_INFO_READ_REG 0x24 #define RADEON_INFO_VA_UNMAP_WORKING 0x25 #define RADEON_INFO_GPU_RESET_COUNTER 0x26 struct drm_radeon_info { __u32 request; __u32 pad; __u64 value; }; /* Those correspond to the tile index to use, this is to explicitly state * the API that is implicitly defined by the tile mode array. */ #define SI_TILE_MODE_COLOR_LINEAR_ALIGNED 8 #define SI_TILE_MODE_COLOR_1D 13 #define SI_TILE_MODE_COLOR_1D_SCANOUT 9 #define SI_TILE_MODE_COLOR_2D_8BPP 14 #define SI_TILE_MODE_COLOR_2D_16BPP 15 #define SI_TILE_MODE_COLOR_2D_32BPP 16 #define SI_TILE_MODE_COLOR_2D_64BPP 17 #define SI_TILE_MODE_COLOR_2D_SCANOUT_16BPP 11 #define SI_TILE_MODE_COLOR_2D_SCANOUT_32BPP 12 #define SI_TILE_MODE_DEPTH_STENCIL_1D 4 #define SI_TILE_MODE_DEPTH_STENCIL_2D 0 #define SI_TILE_MODE_DEPTH_STENCIL_2D_2AA 3 #define SI_TILE_MODE_DEPTH_STENCIL_2D_4AA 3 #define SI_TILE_MODE_DEPTH_STENCIL_2D_8AA 2 #define CIK_TILE_MODE_DEPTH_STENCIL_1D 5 #if defined(__cplusplus) } #endif #endif