AlkantarClanX12
Current Path : /proc/self/root/usr/lib/node_modules/npm/node_modules/worker-farm/lib/ |
Current File : //proc/self/root/usr/lib/node_modules/npm/node_modules/worker-farm/lib/farm.js |
'use strict' const DEFAULT_OPTIONS = { workerOptions : {} , maxCallsPerWorker : Infinity , maxConcurrentWorkers : (require('os').cpus() || { length: 1 }).length , maxConcurrentCallsPerWorker : 10 , maxConcurrentCalls : Infinity , maxCallTime : Infinity // exceed this and the whole worker is terminated , maxRetries : Infinity , forcedKillTime : 100 , autoStart : false , onChild : function() {} } const fork = require('./fork') , TimeoutError = require('errno').create('TimeoutError') , ProcessTerminatedError = require('errno').create('ProcessTerminatedError') , MaxConcurrentCallsError = require('errno').create('MaxConcurrentCallsError') function Farm (options, path) { this.options = Object.assign({}, DEFAULT_OPTIONS, options) this.path = path this.activeCalls = 0 } // make a handle to pass back in the form of an external API Farm.prototype.mkhandle = function (method) { return function () { let args = Array.prototype.slice.call(arguments) if (this.activeCalls + this.callQueue.length >= this.options.maxConcurrentCalls) { let err = new MaxConcurrentCallsError('Too many concurrent calls (active: ' + this.activeCalls + ', queued: ' + this.callQueue.length + ')') if (typeof args[args.length - 1] == 'function') return process.nextTick(args[args.length - 1].bind(null, err)) throw err } this.addCall({ method : method , callback : args.pop() , args : args , retries : 0 }) }.bind(this) } // a constructor of sorts Farm.prototype.setup = function (methods) { let iface if (!methods) { // single-function export iface = this.mkhandle() } else { // multiple functions on the export iface = {} methods.forEach(function (m) { iface[m] = this.mkhandle(m) }.bind(this)) } this.searchStart = -1 this.childId = -1 this.children = {} this.activeChildren = 0 this.callQueue = [] if (this.options.autoStart) { while (this.activeChildren < this.options.maxConcurrentWorkers) this.startChild() } return iface } // when a child exits, check if there are any outstanding jobs and requeue them Farm.prototype.onExit = function (childId) { // delay this to give any sends a chance to finish setTimeout(function () { let doQueue = false if (this.children[childId] && this.children[childId].activeCalls) { this.children[childId].calls.forEach(function (call, i) { if (!call) return else if (call.retries >= this.options.maxRetries) { this.receive({ idx : i , child : childId , args : [ new ProcessTerminatedError('cancel after ' + call.retries + ' retries!') ] }) } else { call.retries++ this.callQueue.unshift(call) doQueue = true } }.bind(this)) } this.stopChild(childId) doQueue && this.processQueue() }.bind(this), 10) } // start a new worker Farm.prototype.startChild = function () { this.childId++ let forked = fork(this.path, this.options.workerOptions) , id = this.childId , c = { send : forked.send , child : forked.child , calls : [] , activeCalls : 0 , exitCode : null } this.options.onChild(forked.child); forked.child.on('message', function(data) { if (data.owner !== 'farm') { return; } this.receive(data); }.bind(this)) forked.child.once('exit', function (code) { c.exitCode = code this.onExit(id) }.bind(this)) this.activeChildren++ this.children[id] = c } // stop a worker, identified by id Farm.prototype.stopChild = function (childId) { let child = this.children[childId] if (child) { child.send({owner: 'farm', event: 'die'}) setTimeout(function () { if (child.exitCode === null) child.child.kill('SIGKILL') }, this.options.forcedKillTime).unref() ;delete this.children[childId] this.activeChildren-- } } // called from a child process, the data contains information needed to // look up the child and the original call so we can invoke the callback Farm.prototype.receive = function (data) { let idx = data.idx , childId = data.child , args = data.args , child = this.children[childId] , call if (!child) { return console.error( 'Worker Farm: Received message for unknown child. ' + 'This is likely as a result of premature child death, ' + 'the operation will have been re-queued.' ) } call = child.calls[idx] if (!call) { return console.error( 'Worker Farm: Received message for unknown index for existing child. ' + 'This should not happen!' ) } if (this.options.maxCallTime !== Infinity) clearTimeout(call.timer) if (args[0] && args[0].$error == '$error') { let e = args[0] switch (e.type) { case 'TypeError': args[0] = new TypeError(e.message); break case 'RangeError': args[0] = new RangeError(e.message); break case 'EvalError': args[0] = new EvalError(e.message); break case 'ReferenceError': args[0] = new ReferenceError(e.message); break case 'SyntaxError': args[0] = new SyntaxError(e.message); break case 'URIError': args[0] = new URIError(e.message); break default: args[0] = new Error(e.message) } args[0].type = e.type args[0].stack = e.stack // Copy any custom properties to pass it on. Object.keys(e).forEach(function(key) { args[0][key] = e[key]; }); } process.nextTick(function () { call.callback.apply(null, args) }) ;delete child.calls[idx] child.activeCalls-- this.activeCalls-- if (child.calls.length >= this.options.maxCallsPerWorker && !Object.keys(child.calls).length) { // this child has finished its run, kill it this.stopChild(childId) } // allow any outstanding calls to be processed this.processQueue() } Farm.prototype.childTimeout = function (childId) { let child = this.children[childId] , i if (!child) return for (i in child.calls) { this.receive({ idx : i , child : childId , args : [ new TimeoutError('worker call timed out!') ] }) } this.stopChild(childId) } // send a call to a worker, identified by id Farm.prototype.send = function (childId, call) { let child = this.children[childId] , idx = child.calls.length child.calls.push(call) child.activeCalls++ this.activeCalls++ child.send({ owner : 'farm' , idx : idx , child : childId , method : call.method , args : call.args }) if (this.options.maxCallTime !== Infinity) { call.timer = setTimeout(this.childTimeout.bind(this, childId), this.options.maxCallTime) } } // a list of active worker ids, in order, but the starting offset is // shifted each time this method is called, so we work our way through // all workers when handing out jobs Farm.prototype.childKeys = function () { let cka = Object.keys(this.children) , cks if (this.searchStart >= cka.length - 1) this.searchStart = 0 else this.searchStart++ cks = cka.splice(0, this.searchStart) return cka.concat(cks) } // Calls are added to a queue, this processes the queue and is called // whenever there might be a chance to send more calls to the workers. // The various options all impact on when we're able to send calls, // they may need to be kept in a queue until a worker is ready. Farm.prototype.processQueue = function () { let cka, i = 0, childId if (!this.callQueue.length) return this.ending && this.end() if (this.activeChildren < this.options.maxConcurrentWorkers) this.startChild() for (cka = this.childKeys(); i < cka.length; i++) { childId = +cka[i] if (this.children[childId].activeCalls < this.options.maxConcurrentCallsPerWorker && this.children[childId].calls.length < this.options.maxCallsPerWorker) { this.send(childId, this.callQueue.shift()) if (!this.callQueue.length) return this.ending && this.end() } /*else { console.log( , this.children[childId].activeCalls < this.options.maxConcurrentCallsPerWorker , this.children[childId].calls.length < this.options.maxCallsPerWorker , this.children[childId].calls.length , this.options.maxCallsPerWorker) }*/ } if (this.ending) this.end() } // add a new call to the call queue, then trigger a process of the queue Farm.prototype.addCall = function (call) { if (this.ending) return this.end() // don't add anything new to the queue this.callQueue.push(call) this.processQueue() } // kills child workers when they're all done Farm.prototype.end = function (callback) { let complete = true if (this.ending === false) return if (callback) this.ending = callback else if (this.ending == null) this.ending = true Object.keys(this.children).forEach(function (child) { if (!this.children[child]) return if (!this.children[child].activeCalls) this.stopChild(child) else complete = false }.bind(this)) if (complete && typeof this.ending == 'function') { process.nextTick(function () { this.ending() this.ending = false }.bind(this)) } } module.exports = Farm module.exports.TimeoutError = TimeoutError